Hidden Gems in Jetpack Compose: My Journey
I still remember the first time I dived into Jetpack Compose. It was exciting, overwhelming, and honestly, a little intimidating. The idea of building UI entirely in Kotlin, declaratively, felt like stepping into a new world. But as I spent more time with it, I started uncovering little tricks, hidden features, and clever patterns that made my development smoother, my code cleaner, and my apps more dynamic.
Over the past few months, I’ve compiled what I now call my “Jetpack Compose Hidden Gems” — small features, lesser-known APIs, smart composable patterns, and productivity boosters that most developers either overlook or don’t know exist. And today, I want to share them with you in a format that feels less like a manual and more like a conversation over coffee with a fellow dev.
1. The Joy of Discovering the Unexpected
When I first stumbled upon [Hidden Gem #1], it was like finding an Easter egg in my codebase. A tiny function that saved me hours of work. From there, one discovery led to another. Soon, I had a mental map of all the features that weren’t on the usual “Compose cheat sheets” but were incredibly powerful once you knew them.
2. Small Changes, Big Impact
Some of these gems are deceptively simple — like [Hidden Gem #2] — but they change how you write your code. Others, like [Hidden Gem #3], open up new ways to structure your layouts or handle state. There’s something satisfying about replacing a long block of boilerplate with a single line that does so much.
3. Performance Boosters
As my apps grew, performance became more important. Discovering [Hidden Gem #4] and [Hidden Gem #5] helped me reduce recompositions and memory usage. Jetpack Compose gives you a lot of control under the hood if you know where to look, and these gems were my secret weapons for creating smooth, lag-free UI.
4. Design & Animation Magic
Compose isn’t just about writing UI; it’s about bringing it to life. Using [Hidden Gem #6] and [Hidden Gem #7], I was able to implement subtle animations that made interactions feel natural. Some of these are small tweaks, others are composables you didn’t know existed — all of them enhance the user experience in ways that users notice subconsciously.
5. Developer Experience Lifesavers
I can’t tell you how many times [Hidden Gem #8] saved me from writing repetitive code. Or how [Hidden Gem #9] made debugging a lot less painful. Jetpack Compose has so many tools that improve developer experience, but they’re often hidden in plain sight. Once you know them, your workflow feels faster and smarter.
6. State Management Secrets
State handling in Compose can get tricky. I discovered [Hidden Gem #10] which made managing complex states straightforward. And [Hidden Gem #11] became my go-to for situations where multiple composables needed to react to changes in sync. These little tricks saved countless headaches.
7. Lesser-Known Composables
Most tutorials stop at Button, Text, Column, and Row. But the real fun begins when you explore gems like [Hidden Gem #12] or [Hidden Gem #13], which offer advanced functionality without writing extra boilerplate. Using these, I started creating UI components that looked complex but were surprisingly simple under the hood.
8. Testing & Debugging Insights
Jetpack Compose makes UI testing easier if you know the right approach. [Hidden Gem #14] helped me write reliable, maintainable tests, while [Hidden Gem #15] provided insights into layout performance. Testing became less of a chore and more of a skill I enjoyed refining.
9. Community & Inspiration
A lot of these gems I discovered through other developers’ experiences — open-source projects, blog posts, and even random GitHub commits. Sharing and learning in the community helped me notice patterns and features I wouldn’t have found alone. And as I share these gems today, I hope you’ll explore and maybe even discover your own.
10. The Adventure Continues
Jetpack Compose is evolving every day. New features, APIs, and optimizations are added constantly. While I’ve listed some of my favorite hidden gems here, there’s always more to discover. My advice? Stay curious, experiment often, and don’t be afraid to explore the parts of Compose that aren’t in the standard tutorials.
1. derivedStateOf for Optimized Recomposition
I discovered derivedStateOf while trying to avoid unnecessary recompositions in a complex UI. It lets you compute values that depend on state without triggering recompositions unless the derived value actually changes. Game changer for performance-heavy screens.
2. rememberUpdatedState for Safe Lambdas
There was a tricky bug where my lambda was capturing stale state. rememberUpdatedState solved it instantly by always keeping the latest value without forcing recomposition. I now use it whenever I pass callbacks down multiple composables.
3. SubcomposeLayout for Dynamic Content
At first, SubcomposeLayout seemed intimidating, but once I used it to measure content before placing it, I could create custom layouts like adaptive cards or dynamic lists where child size mattered. It felt like unlocking a whole new level of layout flexibility.
4. LazyColumn + key for Stable Item Identity – Perfect for avoiding unwanted recompositions when your list updates.
5. Canvas + DrawScope for Custom Graphics – Lets you create beautiful custom shapes, charts, and animations without external libraries.
6. AnimatedContent for Smooth Transitions – Makes content changes feel alive with minimal code.
7. Modifier.pointerInput for Custom Gestures
I once needed a swipe-to-dismiss feature that wasn’t supported out-of-the-box. Using pointerInput, I could handle drag, swipe, and multi-touch gestures exactly how I wanted. It’s low-level, but so flexible once you get the hang of it.
8. CompositionLocal for Contextual Data
I realized passing data down multiple layers was messy until I used CompositionLocal. It’s like a lightweight dependency injection for Compose — perfect for themes, configuration, or session data across your composables.
9. LaunchedEffect(key1) for Reactive Side-Effects
At first, I misused LaunchedEffect and caused multiple redundant launches. Then I learned how the key parameter controls re-execution perfectly. It’s now my go-to for triggering coroutines in response to state changes safely.
10. Flow.collectAsState() for Reactive UI – Makes integrating Kotlin Flows with Compose so seamless, updating your UI reactively without boilerplate.
Jetpack Compose Hidden Gems & Powerful Features (100+)
- SubcomposeLayout – Conditional child measurement.
- Layout – Fully custom layouts.
- onGloballyPositioned – Get size/position post-layout.
- Placeable API – Fine-grained control during layout.
- Constraints – Custom size constraints in layouts.
- MeasurePolicy – Define custom measurement rules.
- withConstraints – React to parent constraints.
- Spacer with weight – Dynamic spacing in Rows/Columns.
- Modifier.layoutId – Use in ConstraintLayout.
- BoxWithConstraints – Compose adaptive UI layouts.
Gesture & Interaction
- combinedClickable – Handle single, double tap, long press.
- pointerInput – Custom gestures and touch handling.
- Draggable – Custom drag behavior.
- swipeable – Swipe-based animations.
- detectTapGestures – Detect double taps, long press, and single taps in one place.
- nestedScroll – Advanced scroll handling.
- scrollable – Custom scroll orientation.
- tapGestureFilter – Legacy but still useful for complex gestures.
- TransformableState – Pinch-zoom, rotation, and pan.
- InteractionSource – Track pressed, dragged, focused, hovered states.
Animation & Visuals
- AnimatedVisibility – Smooth show/hide with animation.
- AnimatedContent – Animate content changes.
- animate*AsState – State-based animations.
- updateTransition – Multi-property animated transitions.
- rememberInfiniteTransition – Loops for continuous animation.
- spring – Physics-based animation.
- tween – Time-based animation control.
- keyframes – Complex multi-stage animations.
- graphicsLayer – GPU transforms, rotation, scale, alpha.
- drawWithCache – Precompute drawing for performance.
Drawing & Canvas
- drawBehind – Custom drawing behind a Composable.
- drawWithContent – Override default drawing behavior.
- Canvas – Full control over drawing shapes and paths.
- Path – Complex vector shapes.
- clipPath – Mask Composables into shapes.
- Shadow in graphicsLayer – Custom drop shadows.
- drawCircle, drawLine, drawRect – Low-level drawing.
- PathEffect – Dashed or dotted lines.
- BlendMode – Custom layer blending.
- ColorFilter – Apply color transformations.
State & Reactivity
- derivedStateOf – Efficient derived state computation.
- snapshotFlow – Convert state reads into Flow.
- rememberUpdatedState – Avoid stale lambdas.
- rememberCoroutineScope – Scoped coroutines inside Composables.
- LaunchedEffect – Lifecycle-aware coroutines.
- DisposableEffect – Side effects with cleanup.
- SideEffect – Run code after every composition.
- rememberSaveable – Persist state across configuration changes.
- remember – Store state in composition.
- mutableStateListOf / mutableStateMapOf – Observable collections.
Input & Focus
- FocusRequester – Programmatically request focus.
- focusRequester modifier – Link focus to components.
- focusTarget – Make any Composable focusable.
- LocalFocusManager – Control focus programmatically.
- BringIntoViewRequester – Scroll Composable into view.
- onFocusChanged – Listen to focus state changes.
- onPreviewKeyEvent – Capture keyboard input.
- keyboardActions – Custom actions for text fields.
- keyboardOptions – Control IME and keyboard type.
- textInputService – Low-level text input handling.
Typography & Text
- TextLayoutResult – Get line metrics and text dimensions.
- InlineTextContent – Embed Composables inside Text.
- AnnotatedString – Rich text formatting.
- SpanStyle – Custom text spans.
- ParagraphStyle – Control line height, alignment.
- TextFieldValue – Full control over text fields.
- visualTransformation – Mask/format text input.
- keyboardActions – Handle IME actions.
- SoftWrap – Text wrapping control.
- overflow – Ellipsis, clipping, or fading.
Density & Pixels
- LocalDensity – Convert dp/sp ↔ px precisely.
- Dp / Px conversion – Device-independent drawing.
- LocalLayoutDirection – Handle LTR/RTL layouts.
- with(LocalDensity.current) – Scope density conversions.
- Density.density – Pixels per dp.
- Density.fontScale – Scale text for accessibility.
- LayoutDirection – Detect layout direction.
- IntSize.toDpSize() – Convert size units.
- Offset.toDpOffset() – Convert coordinates.
- Size.toDpSize() – For Canvas measurements.
Lists & Lazy Layouts
- LazyColumn – Virtualized vertical lists.
- LazyRow – Virtualized horizontal lists.
- LazyGrid – Staggered / grid layout.
- LazyListState – Track scroll position.
- LazyListScope – Scope for items and headers.
- item vs items – Single vs multiple items.
- animateItemPlacement() – Smooth reorder animations.
- stickyHeader – Keep header fixed while scrolling.
- rememberLazyListState – Maintain scroll state across recomposition.
- derivedStateOf { firstVisibleItemIndex } – Observe scroll efficiently.
Modifiers & Miscellaneous
- zIndex – Control stacking order.
- shadow – Material elevation shadows.
- border – Outline a Composable.
- paddingFromBaseline – Align text with baseline.
- alpha – Apply transparency.
- clip – Rounded corners, shapes.
- graphicsLayer – Transform layer directly.
- layoutId – Used in ConstraintLayout.
- semantics – Accessibility hints.
- testTag – Assign testing identifiers.
- pointerInteropFilter – Integrate legacy MotionEvents.
Bonus Powerful Gems
- FocusProperties – Customize focus navigation behavior.
- rememberFocusRequester – Persist focus control across recompositions.
- snapToItem – Snap scrolling in lists.
- bringIntoView – Programmatically scroll to child.
- rotationX, rotationY – 3D rotations with graphicsLayer.
- drawWithContent – Custom paint over Composables.
- drawLayer – Legacy low-level layer transformations.
- Modifier.composed – Build reusable custom modifiers.
- rememberUpdatedState – Avoid stale closures in effects.
- LocalInspectionMode – Detect preview mode.
- DisposableEffect(key1) – Lifecycle-aware resource cleanup.
- SnapshotMutationPolicy – Customize state equality checks.
- LaunchedEffect(key) – Tie coroutine to state lifecycle.
- derivedStateOf { } – Efficient recompositions for computed states.
- collectAsState() – Convert Flow/StateFlow to Compose state.
- AnimatedVisibilityScope – Control enter/exit animations.
- Crossfade – Animate between composables with fade.
- graphicsLayer.shadowElevation – Custom elevation shadows.
- rememberSaveable(stateSaver) – Persist complex custom objects.
